Roko Legacion, no se na
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Transcript of Roko Legacion, no se na
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MERCENARY 3 PLAYERS
NOMAD You cannot start in a territory containing a
Major City, even if you founded it. All other
unoccupied territories, regardless of any
marks, are legal starting territories for you.
MERCENARY 3 PLAYERS
RADAR SPECIALIST Missiles cannot be used in any combat you are
involved in during this game.
MERCENARY 3 PLAYERS
SENTINEL Every HQ you control is treated as FORTIFIED as
long as you have 8+ troops in the territory
containing the HQ.
MERCENARY 4 PLAYERS
AMBASSADOR All unoccupied territories that contain Major
Cities are legal starting territories for you,
even if you didn't found them.
MERCENARY 5 PLAYERS
BOMB SPECIALIST You may choose to DEMOLISH your starting HQ
when you lose control of it.
War attracts all sorts, some of whom are very handy.
Enclosed are five mercenaries, specialists who will work for whatever faction needs their services.
Include these cards in the draft at the start of the
game, following all draft rules. Undrafted mercenaries are returned to the box.